
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
172
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Posted - 2011.12.08 22:31:00 -
[1] - Quote
If the criminal only killed a ship, then the kill right should only extend to his own ship. If the criminal killed a pod, then the kill right should extend to both his ship and his pod. Extending GCC flags to pods is tolerable.
As an aside, I find the "griefer tears will flow" comments by the usual suspects hilarious. These people are operating on a set of amazingly ignorant assumptions that (a) all "griefer criminal scumbag virgins" use expensive implant sets during ganking, (b) don't know, unlike carebears, how to save their own pods from destruction, and (c) would cry if they did lose pods with implants.
Frankly, I wish that the whole security status system would simply go away. Leave CONCORD and criminal flags intact, but get rid of the ridiculous segregation mechanic. I posted the a long time ago, but I still believe it would work as a good alternative:
Destiny Corrupted wrote:First and foremost, allow kill rights to be sellable to others. Possibly remove their month-long duration, or increase it to a much longer period of time. Also allow the sales to be revoked (or set time limits), to prevent the alts of "criminals" from "buying" the kill rights and making them expire/collecting them themselves.
Make the whole system work through the contracts interface. Allow the setting of such values as:
- Ships that can be destroyed to count towards contract completion - Minimum loss values to be caused to count towards contract completion - The reward amount - A collateral deposit fee (can make this auction-style, to let bounty hunters make bids)
The last item on that list, the collateral deposit fee, would essentially allow the victim of a crime to recoup some of his/her losses, regardless of the bounty hunter's success or failure. Of course the reward money is coming out of the victim's wallet too, but that buys satisfaction upon the criminal's death.
Now, since this whole system would be automated by the game, when ship destruction occurs, the loss value is calculated much like current insurance prices; via some kind of real-time market index based on minerals/base T2 components/Sleeper salvage. Or just flat-out use the insurance index, and assign some kind of multiplier system for T2 and T3 ships so that the values are fairly calculated. |